This is just a last minute reminder to submit your champion concept to CCOS! If you haven’t already done so, you can submit it here.
Want to be a judge? Send an email to email@example.com.
Want to start getting your champion concept ready for next month but don’t know where to start? Check out Sir ArmaMalum’s guide to creating a champion concept. Happy concept creating!
It’s that time again! Time for another month’s CCOS, of course! Get riled up for the June Community Concept Open Stage. Have an awesome champion idea and think you can best the rest? Or maybe just want to submit your concept and get some feedback? Then think about signing up your champion idea.
Think you have an awesome idea but don’t know where to get started? Check out this awesome guide on creating a concept. If you’re interested in being a judge for this month’s CCOS you can email firstname.lastname@example.org
If you follow along, you’ll know we’re proud supporters of CCOS – the Community Concept Open Stage. This month’s submissions are officially open and we hope we’ll see your submission there! Check out the CCOS here.
Need ideas on how to create a champion concept? Check out Sir ArmaMalum’s guide on champion creation concepts here!
In collaboration with Sir ArmaMalum from the NA Forums, we are proud to present to you Community Concept Open Stage. CCOS is a contest to support the creative minds in the community. All you have to do to enter is come up with an original champion concept and follow the simple instructions here. All submissions are judged by volunteers. This month’s contest has already begun and closes on 3/16 to start judging, but that’s still plenty of time to participate! CCOS is a monthly contest so even if you can’t enter this month, start drafting for the next one!
New to champion design? Don’t know where to get started? Check out Sir ArmaMalum’s [Guide] Introduction to Champion Concept Making for a bunch of great tips and tricks to getting started!
Good luck, have fun and happy creating!
I’m very proud to welcome another recommended streamer to the University! Csi is a high diamond, semi-pro League player who offers high quality, competitive content to his viewers. Csi is a prior member of No Dice Gaming, who placed 5th in the NESL Pro Series. Watch this jungle main climb back to the ranks of challenger (and maybe even find a new team along the way). Tune into his stream sometime between 11am MST – 4PM MST. Also take a look at our Streams, Videos and More page for other helpful sources.
Welcome again, Csi!
With the item changes in Season 5, it may get a little confusing as to what is best to buy. While there wasn’t a huge overhaul (except jungle items) like we’ve seen in the past, one big change has been the nerfs to Athene’s Unholy Grail. Previously a very staple item in AP champion builds, the item has seen a fall off as of late and there’s been an increase in early purchase of the Morellonomicon, or a Tear of the Goddess for a Seraph’s embrace. So now what should you be buying? When?
Somewhat unfortunately, tear is still a pretty niche pick. It’s still very necessary for champions that deal more damage over time than in burst such as Cassiopeia. However, if you find yourself immobile against a very AD team, consider buying a tear for seraph’s embrace early. This is still going to have to be an early decision because you’ll need time to stack it.
The real interesting difference is with the increase in popularity of Morellonomicon. If you’ve read the old AP Carry team fighting article, Morellonomicon was previously listed as a less common item. However, now it is in fact very staple to many AP builds. Morellonomicon, especially with the increase in gold for Athene’s becomes a much more efficient item if you didn’t need the magic resist that Athene’s supplied and if you’re not so spam heavy on your mana.
Let’s take a look at the stat brake downs. Morellonomicon gives 80 AP, 20% Cooldown reduction, and 100% base mana regen, along with it’s unique passive that reduces healing below 40% health. Morellonomicon costs only 2100 gold. Making it easy to buy early. On the other hand, Athene’s supplies just 60 AP, 25 Magic Resist, 50% base mana regen, 20% cooldown reduction and it’s two unique passive: one that restores mana on kill or assist and the other that restores 2% of mana every 5 seconds. As you can see the offensive power of Athene’s is supposed to be somewhat balanced with it’s great mana source. But Athene’s also costs 600 more gold. Put in perspective that’s very roughly 30 creeps, or 2 kills assuming each kill is still at max value. That’s quite a large amount of gold if you really don’t need all that mana regen.
It can be interesting how the rise and fall of certain items depend largely on each other. Next time you’re in the shop, think about pulling out a book and giving the old Morellonomicon a spin. You may just find you really like it!
Happy New Year everyone!
Duo Queue, a term commonly used for people who queue together for a ranked game, can be a great way to grind through all those ranked games without having to do it alone. Communication is such a large part of the game that playing with a partner can give you a great advantage. However, playing certain roles together can be more beneficial than others. Let’s take a look at the 3 best combination positions to help you get the most out of your Duo Queue.
This one is fairly intuitive. In a lane where the two players have to communicate their every move for ultimate success, what better way to know what the other wants to do than pure communication and the added benefit of knowing each other? With the advantage in communication you can agree on dives, warding, trading and when to go back to base.
The jungle and mid laner actually work in tandem a lot. Ganking mid lane, and consequently snowballing your mid laner, is not just a moral boost for your team. Fed mid laners can roam and help snowball other lanes as well as making invades scary for the enemy. Additionally, having communication with your mid lane can help you invade the enemy jungle. Having the mid lane on the same page as you when invading can make for successful buff/camp steals and maybe even a clean first blood.
This goes along with the same principle as jungle/mid. You have more jungle pressure with help from your top lane, and considering top is the easiest lane to gank you can get your top snowballing easily. Top lane can also roam, especially if they have teleport, meaning they can help mid lane and aid at dragon fights while using teleport to get back to their lane without losing a tower or too much cs.
All of these different position combinations can make for a more successful duo queue if you just remember to discuss your plans and talk with your team. That means this all only works if you communicate – keep that in mind no matter who you play with or what you play. Communication is key, and constructive, positive communication can translate to a satisfying victory for you and your team.